The following are members in the STEAM subject panel in 2025/26:
Mr. Yuen K. C. (Panel Head, F.1 coordinator)
Ms. Hui Y. C. (F.2 coordinator)
Mr. So M. H. (F.3 coordinator)
B. Syllabus
Our school-based STEAM curriculum covers various topics, such as Information Literacy, productivity tools, Internet of Things (IoT) and Virtual Reality (VR).
It is anticipated that students can integrate what they have learnt in other subjects together, and form a human-centred design or product on their own. Important characters, such as creativity and empathy, are emphasized throughout the whole school year.
Topics
F.1
Information Literacy
Productivity Tools
Graphs and Infographics
Presentation Skills
Group Project (Interactive Console)
F.2
Introduction to IoT and Ethical Concerns
Empathy
Journey Mapping
Group Project (IoT Product)
F.3
Introduction to Interior Design
Building an Interactive VR Environment
Group Project (Educational VR Room)
C. Teaching Resources and e-learning Platforms / Tools